2003 · 2-2 players · 45min · weight 1.99 · 8,694 ratings
BGG raw
Description (1206 chars)
Carcassonne: the Castle takes place in the city of Carcassone itself. The theme is development of the city within the "castle walls", which might be more appropriately called the city walls, but Carcassonne: The City was apparently already in development. It is not an expansion, but a stand-alone tile-placement game with the Carcassonne mechanics adapted specially for two players. The goal is to lead the race around the castle wall, which is also the scoring track for the game. There are bonus items on the wall for the first player to reach that point. Play is very similar to Carcassonne but all the tiles must be played within the walls, which often constrains the choices. The followers used for scoring are heralds (on paths), knights (on towers), squires (on houses) and merchants (on courtyards which are more valuable if they have a market). And, the player with the largest "keep" (largest house completed during the game) scores points for the largest contiguous undeveloped area (unplayed tile spaces) at the end of the game. The bonus tiles collected from the walls add twists to the scoring, such as doubling one of a particular scoring structure or scoring one uncompleted structure.
LLM v2 (wide)
Raw v2 JSON (947 chars)
{
"game_id": 7717,
"name": "Carcassonne: The Castle",
"core_verb": "place tile, score on wall",
"decision_shape": "spatial",
"reward_schedule": "mixed:immediate+delayed",
"aesthetics": [
"Challenge",
"Discovery"
],
"core_loop_pitch": "Draw a tile inside a fixed walled board, place a follower to claim features; scoring marker races around the wall.",
"mobile_translation_difficulty": "Easy",
"translation_difficulty_reason": "Closed-board Carcassonne variant — even more constrained, even easier to digitize. No standalone app, but the parent Carcassonne digital exists; only TTS/print-and-play for this one.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "Dorfromantik",
"primitive_tags": [
"bounded_play_area",
"scoring_track_as_wall",
"bonus_tile_pickup",
"two_player_only_constraint",
"largest_keep_endgame_bonus"
],
"confidence": 0.7
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).