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Carcassonne: The Castle

#7717BGG ↗

2003 · 2-2 players · 45min · weight 1.99 · 8,694 ratings

v2 v3

BGG raw

ID
7717
Name
Carcassonne: The Castle
Year
2003
Rank
546
Min players
2
Max players
2
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
1.9852
Num weights
742
Bayes avg
6.73357
Average
7.1044
Users rated
8694
Num owned
13525
Wanting
360
Wishing
1600
Num comments
2527
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area Majority / InfluenceEnd Game BonusesTile Placement
Categories (2)
City BuildingMedieval
Description (1206 chars)

Carcassonne: the Castle takes place in the city of Carcassone itself. The theme is development of the city within the "castle walls", which might be more appropriately called the city walls, but Carcassonne: The City was apparently already in development. It is not an expansion, but a stand-alone tile-placement game with the Carcassonne mechanics adapted specially for two players. The goal is to lead the race around the castle wall, which is also the scoring track for the game. There are bonus items on the wall for the first player to reach that point. Play is very similar to Carcassonne but all the tiles must be played within the walls, which often constrains the choices. The followers used for scoring are heralds (on paths), knights (on towers), squires (on houses) and merchants (on courtyards which are more valuable if they have a market). And, the player with the largest "keep" (largest house completed during the game) scores points for the largest contiguous undeveloped area (unplayed tile spaces) at the end of the game. The bonus tiles collected from the walls add twists to the scoring, such as doubling one of a particular scoring structure or scoring one uncompleted structure.

LLM v2 (wide)

Core verb
place tile, score on wall
Decision shape
spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Draw a tile inside a fixed walled board, place a follower to claim features; scoring marker races around the wall.
Translation difficulty
Easy
Difficulty reason
Closed-board Carcassonne variant — even more constrained, even easier to digitize. No standalone app, but the parent Carcassonne digital exists; only TTS/print-and-play for this one.
Direct digital port
Port kind
Closest loop translation
Dorfromantik
Primitive tags
["bounded_play_area", "scoring_track_as_wall", "bonus_tile_pickup", "two_player_only_constraint", "largest_keep_endgame_bonus"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (947 chars)
{
  "game_id": 7717,
  "name": "Carcassonne: The Castle",
  "core_verb": "place tile, score on wall",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Draw a tile inside a fixed walled board, place a follower to claim features; scoring marker races around the wall.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Closed-board Carcassonne variant — even more constrained, even easier to digitize. No standalone app, but the parent Carcassonne digital exists; only TTS/print-and-play for this one.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "Dorfromantik",
  "primitive_tags": [
    "bounded_play_area",
    "scoring_track_as_wall",
    "bonus_tile_pickup",
    "two_player_only_constraint",
    "largest_keep_endgame_bonus"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).