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EastFront: The War in Russia, 1941-45

#77BGG ↗

1991 · 2-2 players · 240min · weight 3.60 · 705 ratings

v2 v3

BGG raw

ID
77
Name
EastFront: The War in Russia, 1941-45
Year
1991
Rank
3257
Min players
2
Max players
2
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.6
Num weights
90
Bayes avg
5.98531
Average
7.69834
Users rated
705
Num owned
1189
Wanting
37
Wishing
141
Num comments
355
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingHexagon GridSecret Unit DeploymentSimulation
Categories (2)
WargameWorld War II
Description (1766 chars)

EastFront details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and whether to try and break the other side's lines. Several scenarios cover every major point of the war. The game comes with a fantastic, detailed map of Eastern Europe and Russia printed on cardstock and many wooden blocks for the units. This is a stand alone game that can also serve as one element of the complete EuroFront series which covers the entire European conflict of WWII. This title uses the Columbia Games Block system. While there are variations in the rule sets, all of the "Front" series of games are based on the block system. Basically this means that rather than using traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This accomplishes two things: First it provides an easy way of producing a "fog of war" because your opponent cannot tell, save through good memory or deduction, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that allows units to take losses in steps of their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks, Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).