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Sword of Rome: Conquest of Italy, 362-272 BC

#7480BGG ↗

2004 · 2-5 players · 360min · weight 3.33 · 1,707 ratings

v2 v3

BGG raw

ID
7480
Name
Sword of Rome: Conquest of Italy, 362-272 BC
Year
2004
Rank
979
Min players
2
Max players
5
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.3318
Num weights
214
Bayes avg
6.25758
Average
7.32299
Users rated
1707
Num owned
2747
Wanting
122
Wishing
549
Num comments
664
Fetched at
Sat Apr 25 2026 16:16:35 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Campaign / Battle Card DrivenDice RollingEventsPoint to Point MovementSimulationVariable Player Powers
Categories (4)
AncientPoliticalTerritory BuildingWargame
Description (1271 chars)

"The Sword of Rome" is the latest in GMT’s acclaimed line of card-driven board wargames. It uses the popular base system invented by Mark Herman and featured in Ted Raicer’s Paths of Glory. This time, event cards and point-to-point maneuver enable up to four players to recreate the vicious struggles among the peoples of Italy and Sicily in 4th and 3rd Centuries BC. Who will dominate the western Mediterranean–and with it earn the right to vie for control of the known world? The Sword of Rome includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian war elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. The game covers over 100 years of classical history in just 9 hands of cards. The interplay of each power’s special strengths, of the strategy decks’ 152 event cards, and of up to four players’ diplomatic acumen provides unlimited variety. But the rules remain at low-moderate complexity, and the familiar, underlying system is easily mastered. Expanded by: The Sword of Rome: 5th Player Expansion Sword of Rome: Deluxe Map Sword of Rome: Conquest of Italy, 362-272 BC Mounted Map

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).