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The Networks: Primetime

#72321BGG ↗

2016 · 1-5 players · 90min · weight 2.60 · 6,913 ratings

v2 v3

BGG raw

ID
72321
Name
The Networks: Primetime
Year
2016
Rank
534
Min players
1
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.6029
Num weights
136
Bayes avg
6.70571
Average
7.13343
Users rated
6913
Num owned
10875
Wanting
386
Wishing
2182
Num comments
1461
Fetched at
Sat Apr 25 2026 16:16:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
End Game BonusesIncomeOpen DraftingSet CollectionSolo / Solitaire GameTurn Order: Stat-Based
Categories (3)
EconomicHumorMovies / TV / Radio theme
Description (1189 chars)

In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents. And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot. Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game. If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call. The player with the most viewers after five seasons wins!

LLM v2 (wide)

Core verb
draft show, slot prime time
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Expression", "Narrative"]
Core loop pitch
Draft shows, stars, and ads onto a 5-slot schedule grid; rerun aging hits and chase genre bonuses across five seasons.
Translation difficulty
Easy
Difficulty reason
Open drafting onto a personal grid is asynchronous-friendly and the publisher self-released a digital edition on itch.io.
Direct digital port
The Networks (PC, Formal Ferret via itch.io)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["schedule_slot_assignment", "aging_card_decay", "star_ad_attachment", "genre_set_endgame_bonus", "rerun_recycle_loop"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (956 chars)
{
  "game_id": 72321,
  "name": "The Networks: Primetime",
  "core_verb": "draft show, slot prime time",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Expression",
    "Narrative"
  ],
  "core_loop_pitch": "Draft shows, stars, and ads onto a 5-slot schedule grid; rerun aging hits and chase genre bonuses across five seasons.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Open drafting onto a personal grid is asynchronous-friendly and the publisher self-released a digital edition on itch.io.",
  "direct_digital_port": "The Networks (PC, Formal Ferret via itch.io)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "schedule_slot_assignment",
    "aging_card_decay",
    "star_ad_attachment",
    "genre_set_endgame_bonus",
    "rerun_recycle_loop"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).