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Space Hulk: Death Angel – The Card Game

#71721BGG ↗

2010 · 1-6 players · 60min · weight 2.42 · 13,729 ratings

v2 v3

BGG raw

ID
71721
Name
Space Hulk: Death Angel – The Card Game
Year
2010
Rank
565
Min players
1
Max players
6
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.4151
Num weights
807
Bayes avg
6.73995
Average
7.00699
Users rated
13729
Num owned
24118
Wanting
276
Wishing
1765
Num comments
3361
Fetched at
Sat Apr 25 2026 16:16:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action QueueCooperative GameDice RollingHand ManagementMove Through DeckSolo / Solitaire GameVariable Player Powers
Categories (3)
Card GameFightingScience Fiction
Description (1709 chars)

A cooperative game where the players attempt to clean out an infestation of hostile aliens from a derelict spaceship. Set in the Warhammer 40,000 universe, players take on the roles of Space Marines pitted against hordes of Genestealers. Players choose from six different combat teams, each consisting of two Space Marines with different abilities. Each player receives three Action cards for each of his combat teams. After all of the Space Marines have fallen into formation, prepare for the first wave of Genestealers. Game play is quick and easy to learn. Each game is played over a series of rounds, broken up into phases. During the Choose Actions Phase, each player must secretly determine which of the following Action cards they wish to play on their Space Marines: Support, Attack, or Move + Activate. You can't pick the same Action card next round, so choose wisely. Action resolution keeps all players involved while the overwhelming odds inspire them to work together to survive. The Action Resolution Phase consists of each player revealing and carrying out their chosen Action. The lowest number card goes first, which means Attacks are resolved after Supports. Support tokens enable Space Marines to re-roll, so make sure to cover your fellow Blood Angels. The Genestealer Attack Phase happens after all the Actions have been resolved, so hopefully you thinned out the swarms since you have to roll higher than the number of Genestealers in the swarm to successfully defend. Finally, an Event card is drawn to spawn more alien adversaries. Once all the Genestealers have emerged from the darkness, its time to move forward, drawing a new location card. And then it's back into the fight!

LLM v2 (wide)

Core verb
choose one of three actions
Decision shape
mixed:probabilistic+combinatorial
Reward schedule
variable
Aesthetics
["Challenge", "Narrative", "Fantasy"]
Core loop pitch
Secretly pick Attack/Move/Support for each marine team, can't reuse next round, dice resolve against incoming swarms.
Translation difficulty
Easy
Difficulty reason
Card+dice resolution and the three-action lockout are fully digital-friendly and solo-supported, but no official port exists; only Tabletop Simulator mods.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["three_action_lockout", "formation_position_swap", "swarm_pressure_escalation", "cooperative_death_spiral", "action_priority_resolution_order"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (981 chars)
{
  "game_id": 71721,
  "name": "Space Hulk: Death Angel – The Card Game",
  "core_verb": "choose one of three actions",
  "decision_shape": "mixed:probabilistic+combinatorial",
  "reward_schedule": "variable",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Fantasy"
  ],
  "core_loop_pitch": "Secretly pick Attack/Move/Support for each marine team, can't reuse next round, dice resolve against incoming swarms.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Card+dice resolution and the three-action lockout are fully digital-friendly and solo-supported, but no official port exists; only Tabletop Simulator mods.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "three_action_lockout",
    "formation_position_swap",
    "swarm_pressure_escalation",
    "cooperative_death_spiral",
    "action_priority_resolution_order"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).