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Civilization

#71BGG ↗

1980 · 2-7 players · 360min · weight 3.64 · 7,693 ratings

v2 v3

BGG raw

ID
71
Name
Civilization
Year
1980
Rank
259
Min players
2
Max players
7
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.6429
Num weights
773
Bayes avg
6.97432
Average
7.48774
Users rated
7693
Num owned
11604
Wanting
222
Wishing
1088
Num comments
2442
Fetched at
Sat Apr 25 2026 16:15:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Area Majority / InfluenceArea MovementHand ManagementSet CollectionSimulationTech Trees / Tech TracksTradingTurn Order: Stat-Based
Categories (4)
AncientCivilizationEconomicNegotiation
Description (1889 chars)

Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture. Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance and win. (from the Introduction to the Avalon Hill edition rulebook) This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements. Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.

LLM v2 (wide)

Core verb
expand, trade, advance tech
Decision shape
mixed:combinatorial+social
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery", "Narrative"]
Core loop pitch
Grow population on map, trade commodity cards (with hidden disasters), buy civilization advances on a tech tree.
Translation difficulty
Hard
Difficulty reason
Multi-hour 7-player negotiation game; the trading-with-hidden-calamities mechanic dies without humans. No port; the famous Sid Meier game is unrelated.
Direct digital port
Port kind
Closest loop translation
Sid Meier's Civilization
Primitive tags
["commodity_card_trading", "hidden_calamity_in_trade", "tech_tree_purchase", "population_density_growth", "ancient_age_simulation"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (950 chars)
{
  "game_id": 71,
  "name": "Civilization",
  "core_verb": "expand, trade, advance tech",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Narrative"
  ],
  "core_loop_pitch": "Grow population on map, trade commodity cards (with hidden disasters), buy civilization advances on a tech tree.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Multi-hour 7-player negotiation game; the trading-with-hidden-calamities mechanic dies without humans. No port; the famous Sid Meier game is unrelated.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "Sid Meier's Civilization",
  "primitive_tags": [
    "commodity_card_trading",
    "hidden_calamity_in_trade",
    "tech_tree_purchase",
    "population_density_growth",
    "ancient_age_simulation"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).