← all games

Luna

#70512BGG ↗

2010 · 1-4 players · 100min · weight 3.33 · 5,299 ratings

v2 v3 fit 0.354

BGG raw

ID
70512
Name
Luna
Year
2010
Rank
445
Min players
1
Max players
4
Playing time
100
Min playtime
60
Max playtime
100
Avg weight
3.3292
Num weights
325
Bayes avg
6.72401
Average
7.2733
Users rated
5299
Num owned
6995
Wanting
319
Wishing
1400
Num comments
1303
Fetched at
Sat Apr 25 2026 16:15:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Area Majority / InfluenceModular BoardPoint to Point MovementSolo / Solitaire GameTile PlacementWorker Placement
Categories (1)
Fantasy
Description (1736 chars)

"The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favor. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA." "LUNA" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess of themselves. Over the course of six rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal. The players move their novices over seven islands surrounding a temple island. The novices are placed according to the "worker movement" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points. You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favor of the local Priests; these are vital means to prepare and combine the diverse actions. LUNA: In the Domain of the Moon Priestess is a challenging tactical game with strategic and interactive elements that takes about 20-25 minutes per player. The different placement of the islands and novices at the beginning of the game creates a different feeling each time you play and opens up new strategies.

LLM v2 (wide)

Core verb
move and assign novice
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Move novices between island action sites and the temple, sacrificing presence here to gain influence there.
Translation difficulty
Medium
Difficulty reason
Heavy euro with persistent worker positions and modular islands; logic ports cleanly but the long arc fights mobile sessions.
Direct digital port
Luna (browser, Yucata)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["persistent_worker_position", "spend_workers_to_score", "modular_island_setup", "round_clock_pressure", "site_specific_actions"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (882 chars)
{
  "game_id": 70512,
  "name": "Luna",
  "core_verb": "move and assign novice",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Move novices between island action sites and the temple, sacrificing presence here to gain influence there.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Heavy euro with persistent worker positions and modular islands; logic ports cleanly but the long arc fights mobile sessions.",
  "direct_digital_port": "Luna (browser, Yucata)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "persistent_worker_position",
    "spend_workers_to_score",
    "modular_island_setup",
    "round_clock_pressure",
    "site_specific_actions"
  ],
  "confidence": 0.55
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).