2010 · 1-4 players · 30min · weight 2.14 · 14,172 ratings
BGG raw
Description (687 chars)
Ascension: Deckbuilding Game — originally released as Ascension: Chronicle of the Godslayer — is a fast-paced deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.
LLM v2 (wide)
Raw v2 JSON (1023 chars)
{
"game_id": 69789,
"name": "Ascension: Deckbuilding Game",
"core_verb": "buy card from center row",
"decision_shape": "combinatorial",
"reward_schedule": "engine_compounding",
"aesthetics": [
"Challenge",
"Discovery",
"Fantasy"
],
"core_loop_pitch": "Spend Runes to acquire heroes/constructs from a 6-card center row that refills randomly; spend Power to slay monsters for honor.",
"mobile_translation_difficulty": "Easy",
"translation_difficulty_reason": "Born digital-first — Stoneblade's iOS app shipped 2011 and PC followed. The always-shifting center row is ideal for touch.",
"direct_digital_port": "Ascension: Deckbuilding Game (iOS/Android/Steam, Stone Blade Entertainment)",
"direct_digital_port_kind": "first_party",
"closest_loop_translation": "Slay the Spire",
"primitive_tags": [
"randomized_center_row",
"dual_currency_runes_power",
"construct_persistent_tableau",
"faction_synergy_chaining",
"honor_pool_endgame_trigger"
],
"confidence": 0.9
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).