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Ascension: Deckbuilding Game

#69789BGG ↗

2010 · 1-4 players · 30min · weight 2.14 · 14,172 ratings

v2 v3

BGG raw

ID
69789
Name
Ascension: Deckbuilding Game
Year
2010
Rank
554
Min players
1
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.1371
Num weights
700
Bayes avg
6.75934
Average
7.04522
Users rated
14172
Num owned
15660
Wanting
176
Wishing
2026
Num comments
3366
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Deck, Bag, and Pool BuildingHand ManagementOpen Drafting
Categories (2)
Card GameFantasy
Description (687 chars)

Ascension: Deckbuilding Game — originally released as Ascension: Chronicle of the Godslayer — is a fast-paced deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.

LLM v2 (wide)

Core verb
buy card from center row
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery", "Fantasy"]
Core loop pitch
Spend Runes to acquire heroes/constructs from a 6-card center row that refills randomly; spend Power to slay monsters for honor.
Translation difficulty
Easy
Difficulty reason
Born digital-first — Stoneblade's iOS app shipped 2011 and PC followed. The always-shifting center row is ideal for touch.
Direct digital port
Ascension: Deckbuilding Game (iOS/Android/Steam, Stone Blade Entertainment)
Port kind
first_party
Closest loop translation
Slay the Spire
Primitive tags
["randomized_center_row", "dual_currency_runes_power", "construct_persistent_tableau", "faction_synergy_chaining", "honor_pool_endgame_trigger"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1023 chars)
{
  "game_id": 69789,
  "name": "Ascension: Deckbuilding Game",
  "core_verb": "buy card from center row",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Fantasy"
  ],
  "core_loop_pitch": "Spend Runes to acquire heroes/constructs from a 6-card center row that refills randomly; spend Power to slay monsters for honor.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Born digital-first — Stoneblade's iOS app shipped 2011 and PC followed. The always-shifting center row is ideal for touch.",
  "direct_digital_port": "Ascension: Deckbuilding Game (iOS/Android/Steam, Stone Blade Entertainment)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "Slay the Spire",
  "primitive_tags": [
    "randomized_center_row",
    "dual_currency_runes_power",
    "construct_persistent_tableau",
    "faction_synergy_chaining",
    "honor_pool_endgame_trigger"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).