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Polis: Fight for the Hegemony

#69779BGG ↗

2012 · 2-2 players · 120min · weight 3.69 · 2,445 ratings

v2 v3

BGG raw

ID
69779
Name
Polis: Fight for the Hegemony
Year
2012
Rank
598
Min players
2
Max players
2
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3.6897
Num weights
232
Bayes avg
6.48392
Average
7.48981
Users rated
2445
Num owned
3311
Wanting
130
Wishing
832
Num comments
768
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Area Majority / InfluenceArea MovementDice RollingSimulationVariable Phase OrderVariable Set-upVictory Points as a Resource
Categories (5)
AncientCivilizationEconomicTerritory BuildingWargame
Description (1463 chars)

"Polis: Fight for the Hegemony" is a two-player civ-lite board-wargame set in the beginning of the conflict between the two major poleis of the 5th century B.C: Athens and the Delian League against Sparta and the Peloponnesian League. The winner will be the Empire with more population and prestige at the end of the game. With a growing empire, feeding your people is the main goal. Wheat was scarce in Greece, so both players must secure other goods supply and the route to five markets in order to trade them for wheat. Each territory may give you different amount of wood, metal, wine, olive oil, silver and some wheat; these two last ones are hard to get but precious. It’s up to you if you want to get more of only one good or less from several of them. Every turn you get goods from a territory you must have some population there (supporting your Empire) but in the end they also have to be fed. Fighting for the control of the territories and the sieges of the polis will be the job of your hoplites, your triremes will struggle to secure the routes to Egypt, Persia...so you can trade with them when the price is low, and a good use of your Diplomatic may convince a Polis to join your League easily. A Polis may be your ally, but they are very proud of their independence, so you will have to create some Projects (statues, temples, artists, philosophers, games...) in order to gain Prestige which is needed for all your military manoeuvres.

LLM v2 (wide)

Core verb
spend action, claim territory
Decision shape
mixed:combinatorial+spatial
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Two rivals alternate paired actions to grow population, secure trade routes, and feed cities before prestige scoring.
Translation difficulty
Medium
Difficulty reason
Strict 2-player head-to-head with deep economy and multi-track scoring; logistics suit a digital UI but the long, brain-burny turns fight phone sessions. BGA carries it today.
Direct digital port
Polis: Fight for Hegemony (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["paired_action_alternation", "feeding_pressure_cities", "trade_route_to_market", "prestige_to_unlock_action", "two_player_asymmetric_league"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1048 chars)
{
  "game_id": 69779,
  "name": "Polis: Fight for the Hegemony",
  "core_verb": "spend action, claim territory",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Two rivals alternate paired actions to grow population, secure trade routes, and feed cities before prestige scoring.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Strict 2-player head-to-head with deep economy and multi-track scoring; logistics suit a digital UI but the long, brain-burny turns fight phone sessions. BGA carries it today.",
  "direct_digital_port": "Polis: Fight for Hegemony (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "paired_action_alternation",
    "feeding_pressure_cities",
    "trade_route_to_market",
    "prestige_to_unlock_action",
    "two_player_asymmetric_league"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).