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FAB: Sicily

#68260BGG ↗

2011 · 2-2 players · 240min · weight 3.07 · 281 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
68260
Name
FAB: Sicily
Year
2011
Rank
6954
Min players
2
Max players
2
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.0714
Num weights
42
Bayes avg
5.67024
Average
7.20445
Users rated
281
Num owned
1067
Wanting
17
Wishing
66
Num comments
151
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action PointsArea MovementDice RollingSecret Unit DeploymentSimulation
Categories (2)
WargameWorld War II
Description (1370 chars)

From GMT's web site: The Fast Action Battle (FAB) games, designed by Rick Young (Europe Engulfed, Asia Engulfed, and FAB: The Bulge), takes you to the Allied invasion of Sicily for volume II of the series. As the Allied player, you will choose your invasion beaches after seeing where the Axis player has deployed his units. Do you choose Montgomery’s historical ‘Husky’ plan, Patton’s alternate plan, or a hybrid plan of your own? In this game you will find a few new unit and asset types, and also new challenges for both sides. For the attacker, the challenge is the tough Sicilian terrain; and for the defenders, it’s the worsening Italian morale. Each victory area and functioning port that the Allies secure adds a ‘Fading Italian Morale’ Event Chit into the selection cup, and as each of those are drawn, worsening effects on Italian units are felt along the entire front. If one side has not secured an automatic victory by the end of turn 9, the Axis player receives bonuses, both for German units that have exited off the island through Messina and also for areas on Sicily that are still Axis-controlled, so there is pressure on both sides to fight for every area. Event Chits include: Replacements Fading Italian Morale, the Patton Soldier Slap, and flanking battalion-sized invasions.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.