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Conflict of Heroes: Guadalcanal – The Pacific 1942

#68076BGG ↗

2016 · 2-4 players · 60min · weight 3.06 · 517 ratings

v2 v3

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ID
68076
Name
Conflict of Heroes: Guadalcanal – The Pacific 1942
Year
2016
Rank
3703
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
3.0625
Num weights
32
Bayes avg
5.91908
Average
8.00213
Users rated
517
Num owned
1689
Wanting
92
Wishing
402
Num comments
165
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Action PointsDice RollingHexagon GridModular Board
Categories (2)
WargameWorld War II
Description (1410 chars)

In 1942, the Japanese empire exploded across the Pacific, conquering everything before them. The only large land mass still held by the Allies was Australia, which they desperately needed as a staging area for a planned U.S. led counter-attack. The Japanese knew of the importance of Australia, but lacked the resources to conquer it, so they decided on the next best thing: Isolate Australia from the United States by building an airfield on the island of Guadalcanal, from which planes could disrupt the Allied supply lines. The United States, ill-prepared as it was for any offensive actions, immediately attacked with the 1st Marine Division under the command of Major General Alexander A. Vandegrift, caught the Japanese by surprise and easily took control of the airfield. The Japanese 17th Army, under the command of Lt. Gen. Harukichi Hyakutake, counterattacked with an ever-increasing number of troops. For the next four months a titanic struggle took place in the air, on land and on sea as the isolated Marines and U.S. Army fought for their lives to hold their tiny perimeter around the airfield against the might of the Japanese Empire. Conflict of Heroes: Guadalcanal – Pacific Ocean 1942 recreates this struggle on your tabletop and includes gorgeous beach and jungles maps of the South Pacific, amphibious landing craft, the USMC, Japanese Banzai Charges, night combat, and much more.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).