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Conquest

#67BGG ↗

1974 · 2-4 players · 120min · weight 2.47 · 394 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
67
Name
Conquest
Year
1974
Rank
8306
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.4706
Num weights
34
Bayes avg
5.62379
Average
6.41307
Users rated
394
Num owned
897
Wanting
26
Wishing
72
Num comments
212
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Action PointsPoint to Point Movement
Categories (3)
Abstract StrategyAncientWargame
Description (556 chars)

Conquest was designed to be a diceless wargame. Its latest version updates the original with plastic units and a colorful map. Set in ancient times, Conquest has players utilizing troops, cavalry, chariots, elephants and ships to try to capture their opponents' fortifications or occupy the "quest" locations. The map is designed for point-to-point movement, and play hinges on a pool of action points that each side uses to move its different units. Conquest comes in two versions, one designed for four players and one designed exclusively for two.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.