← all games

The Dark Valley

#66855BGG ↗

2013 · 1-2 players · 500min · weight 3.40 · 535 ratings

v2 v3

BGG raw

ID
66855
Name
The Dark Valley
Year
2013
Rank
3997
Min players
1
Max players
2
Playing time
500
Min playtime
500
Max playtime
500
Avg weight
3.4032
Num weights
62
Bayes avg
5.88301
Average
7.82974
Users rated
535
Num owned
1872
Wanting
53
Wishing
352
Num comments
308
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Chit-Pull SystemHexagon GridMovement PointsMultiple MapsRatio / Combat Results TableSimulationZone of Control
Categories (2)
WargameWorld War II
Description (2416 chars)

(from GMT website:) The Dark Valley is a new game from award-winning designer Ted Raicer, focusing on the entire East Front campaign in World War II. The game components feature a beautiful map from Mark Mahaffey, stretching from Leningrad in the north to the Caucasus Mountains in the south, and around 600 counters representing every major unit that appeared during the course of the conflict. Initially most Soviet infantry are divisions, but as the game progresses these are replaced by armies and corps, so that players are not overwhelmed by the increasing Soviet Order of Battle. All German mechanized divisions are present in the game, while their infantry is a mix of division and corps. Although the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae. The core of the game system is a “chit-pull” activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. [...] This chit-pull system imposes constant uncertainty upon the player and introduces considerable tension into the game. [...] The Axis supply network, which imposed crucial restraints upon the effectiveness of the offensive, is represented using supply depot units.[...] Besides the full campaign game, TDV features scenarios for Barbarossa, Case Blue, Kursk, and the Destruction of Army Group Center. Scenario start dates can also be used to explore shorter versions of the campaign. The Dark Valley is designed to be playable and exciting, modeling the tension of the campaign elegantly and simply. The game also plays very well in solitaire mode due to the underlying chit-pull system. From the German blitzkrieg in 1941 to the blazing ruins of Berlin, The Dark Valley provides a truly new look at this much-gamed theater. TIME SCALE: 1 or 2 months per turn MAP SCALE: 20 miles per hex UNIT SCALE: Divisions/Corps/Armies COMPONENTS: Two 22x34" maps Three sheets of 1/2 " counters Four Player Aid Cards Two 6-sided dice Rules Booklet Players Booklet DESIGNER: Ted S. Raicer DEVELOPER: Paul Marjoram MAP ART: Mark Mahaffey COUNTER ART: Charles Kibler

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).