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Fresco

#66188BGG ↗

2010 · 2-4 players · 60min · weight 2.64 · 13,577 ratings

v2 v3 fit 0.552

BGG raw

ID
66188
Name
Fresco
Year
2010
Rank
276
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.6381
Num weights
713
Bayes avg
6.96892
Average
7.23961
Users rated
13577
Num owned
16774
Wanting
421
Wishing
2391
Num comments
2783
Fetched at
Sat Apr 25 2026 16:15:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action QueueGrid MovementMarketSet CollectionSimultaneous Action SelectionTurn Order: Stat-BasedWorker Placement
Categories (1)
Renaissance
Description (1285 chars)

In Fresco, players are master painters working to restore a fresco in a Renaissance church. Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in! Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and fresco segments you would like to paint. Fresco includes several expansion modules, so you can play without expansions for a lighter family game or add in expansions to vary play and increase the decision-making and difficulty, resulting in a very flexible game with a high replay value.

LLM v2 (wide)

Core verb
buy paint, mix, paint fresco
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Pick wake-up time setting turn order and apprentice mood, then buy/mix paints to fulfill fresco color requirements.
Translation difficulty
Easy
Difficulty reason
Simultaneous turn-order bidding and a tight action menu fit a digital UI well; modest scope.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["wake_time_turn_order", "mood_morale_resource", "color_mix_recipe", "simultaneous_action_select", "market_price_fluctuation"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (847 chars)
{
  "game_id": 66188,
  "name": "Fresco",
  "core_verb": "buy paint, mix, paint fresco",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Pick wake-up time setting turn order and apprentice mood, then buy/mix paints to fulfill fresco color requirements.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Simultaneous turn-order bidding and a tight action menu fit a digital UI well; modest scope.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "wake_time_turn_order",
    "mood_morale_resource",
    "color_mix_recipe",
    "simultaneous_action_select",
    "market_price_fluctuation"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).