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Age of Industry

#65901BGG ↗

2010 · 2-5 players · 120min · weight 3.35 · 3,104 ratings

v2 v3

BGG raw

ID
65901
Name
Age of Industry
Year
2010
Rank
555
Min players
2
Max players
5
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.3525
Num weights
261
Bayes avg
6.54188
Average
7.33695
Users rated
3104
Num owned
3528
Wanting
212
Wishing
852
Num comments
995
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Hand ManagementLoansMarketNetwork and Route BuildingOpen DraftingTech Trees / Tech Tracks
Categories (3)
EconomicIndustry / ManufacturingTransportation
Description (1147 chars)

Martin Wallace's streamlined redesign of Brass: Lancashire. Players are tycoons in the early days of the Industrial Revolution; a time when traditional craftsman were being rapidly replaced with steam-powered machines. Players invest in the production of raw materials, the manufacture of goods, and the transportation networks needed to connect them to their markets. Like Brass, the strategic space is vast, and player decisions are limited by cards. In Age of Industry, however, cards are color-coded to regions rather than specific cities, allowing the players to be more flexible with their plans, while at the same time continuing to limit the decisions available. The color-coded region cards will also support expansion maps. In addition, the original Brass rules were simplified by eliminating the canal period; there is only one period, the railway era. There is also a new, non-specific industry, which will change with each map. According to Wallace, "You can now play something with the depth of Brass, but in half the time. The game will have a double-sided map, with Germany on one side and southern New England on the other."

LLM v2 (wide)

Core verb
play card, build industry
Decision shape
combinatorial
Reward schedule
mixed:engine_compounding+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Spend a region card to build a mill/mine/port; flip it by selling goods through your network; chase the era VP scoring.
Translation difficulty
Medium
Difficulty reason
Brass-family economy is meaty for mobile but the streamlined Age of Industry rules would fit. No app — only TTS workshop.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["card_as_region_constraint", "build_then_flip_lifecycle", "shared_network_route", "loan_against_future_income", "era_scoring_pulse"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (903 chars)
{
  "game_id": 65901,
  "name": "Age of Industry",
  "core_verb": "play card, build industry",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:engine_compounding+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Spend a region card to build a mill/mine/port; flip it by selling goods through your network; chase the era VP scoring.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Brass-family economy is meaty for mobile but the streamlined Age of Industry rules would fit. No app — only TTS workshop.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "card_as_region_constraint",
    "build_then_flip_lifecycle",
    "shared_network_route",
    "loan_against_future_income",
    "era_scoring_pulse"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).