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London

#65781BGG ↗

2010 · 2-4 players · 90min · weight 2.89 · 6,671 ratings

v2 v3

BGG raw

ID
65781
Name
London
Year
2010
Rank
313
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.8865
Num weights
458
Bayes avg
6.84873
Average
7.3209
Users rated
6671
Num owned
6057
Wanting
236
Wishing
1193
Num comments
1642
Fetched at
Sat Apr 25 2026 16:15:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementOpen Drafting
Categories (2)
City BuildingEconomic
Description (1529 chars)

London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor. London is a 2-4 player game with a playing time of approximately 90 minutes. Players select cards with varying powers of cashflow, victory points, and poverty penalties, and compete to manage them most efficiently. Nearly 250 years of progress is glimpsed in this game. Famous buildings and monuments of the era as well as engineering developments such as streetlights are illustrated on the cards. As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed.

LLM v2 (wide)

Core verb
play card, run city
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Stack cards by suit into your tableau, then optionally run the city to activate them and accept poverty.
Translation difficulty
Medium
Difficulty reason
Card-driven engine fits digital, but the running-the-city timing and poverty tracking is fiddly UI; no port exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["stack_by_suit_cover", "activate_or_continue_choice", "poverty_penalty_track", "loan_debt_economy", "borough_area_majority"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (828 chars)
{
  "game_id": 65781,
  "name": "London",
  "core_verb": "play card, run city",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Stack cards by suit into your tableau, then optionally run the city to activate them and accept poverty.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Card-driven engine fits digital, but the running-the-city timing and poverty tracking is fiddly UI; no port exists.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "stack_by_suit_cover",
    "activate_or_continue_choice",
    "poverty_penalty_track",
    "loan_debt_economy",
    "borough_area_majority"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).