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Jäger und Sammler

#65568BGG ↗

2010 · 2-4 players · 45min · weight 1.96 · 663 ratings

v2 v3

BGG raw

ID
65568
Name
Jäger und Sammler
Year
2010
Rank
5171
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.9592
Num weights
49
Bayes avg
5.76835
Average
6.72548
Users rated
663
Num owned
969
Wanting
65
Wishing
197
Num comments
220
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
EnclosureGrid MovementMap ReductionMemorySet Collection
Categories (1)
Prehistoric
Description (1357 chars)

Jäger und Sammler is set in the Stone Age. Every player has control over a tribe of 4 hunter/gatherers. The game consists of two main phases: The summer phase and the winter phase. The aim of the game is to collect as many tiles as possible. Players have two movement points per turn and are only allowed to move to untaken tiles or caves/paths. When a player leaves a tile, he takes it and places it in front of him. Food and artifacts are kept face down, but weapons and mammoths are kept face up. Whoever hunts down the biggest mammoth in the summer phase will start the winter phase. Players also have to visit the four winter camps during the summer to store supplies for the upcoming winter. If a player is not able to visit all four camps during summer, he will have fewer hunters in the winter phase. There are a variety of different tiles: - Food tiles score 1 to 3 points at the end of the game, depending on the type of food. - Rare and valuable artifact tiles increase in value depending on the number of identical tiles you collected. - Weapons are used to hunt down mighty mammoths. - Path-tiles remain on the board and guarantee a minimum amount of maneuverability. - Caves are connected with each other and may be used to cover big distances while moving. This game is a reimplementation of Zombiegeddon but with a different theme.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).