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10 Days in the Americas

#64956BGG ↗

2010 · 2-4 players · 30min · weight 1.38 · 590 ratings

v2 v3

BGG raw

ID
64956
Name
10 Days in the Americas
Year
2010
Rank
5655
Min players
2
Max players
4
Playing time
30
Min playtime
20
Max playtime
30
Avg weight
1.375
Num weights
40
Bayes avg
5.73441
Average
6.6648
Users rated
590
Num owned
881
Wanting
75
Wishing
146
Num comments
196
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
ConnectionsHand Management
Categories (2)
EducationalTravel
Description (1696 chars)

The Unpredictable Game of Making Connections Gather your sunglasses, snowshoes and mosquito spray - it’s time to travel to new destinations with the 10 Days Series - the Americas! Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean - touring by airplane, cruise ship or on foot. With a little luck and clever planning, you just might outmaneuver your fellow travelers and be the first to make connections for a complete ten day journey! Gameplay Players begin by filling their tile holders, drawing and placing tiles into 10 spaces. Each space is a day of a player's trip. Each tile shows a country, a plane, or a ship. Tiles are drawn and placed one at a time, and cannot be moved once placed. Once all players' holders are full, a face-down draw pile is made of the remaining tiles, as well as three face-up discard piles. On his or her turn, a player either takes a face-down tile from the draw pile, or a face-up tile from the top of a discard pile. He or she then decides whether to exchange the new tile with an old one. The tile not being kept is then discarded. Players are attempting to have all 10 days of their trip connect, either by foot, by plane, or by ship. To connect by foot, countries must be adjacent or connected. To connect by plane, a plane of a certain color must be placed between two countries of the same color. To connect by ship, the ship must be placed between countries adjacent to that ocean/sea (or one ship can connect to another). The first person to build a fully connected trip wins. Contains: 40 destination tiles 23 transportation tiles 8 tile holders Map game board Rules

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).