2003 · 3-5 players · 180min · weight 3.45 · 10,731 ratings
BGG raw
Description (904 chars)
Description from the publisher: War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East. In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times. Reimplemented by: A Game of Thrones: The Board Game (Second Edition) (2011)
LLM v2 (wide)
Raw v2 JSON (997 chars)
{
"game_id": 6472,
"name": "A Game of Thrones",
"core_verb": "place hidden order tokens",
"decision_shape": "mixed:social+combinatorial",
"reward_schedule": "delayed",
"aesthetics": [
"Challenge",
"Fantasy",
"Fellowship"
],
"core_loop_pitch": "Secretly place March/Defend/Support/Raid tokens on each army, reveal simultaneously, then resolve battles by hidden cards.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "Order tokens and house cards adapt cleanly; the negotiation/diplomacy needs synchronous human play. Already shipped by Dire Wolf.",
"direct_digital_port": "A Game of Thrones: The Board Game - Digital Edition (Steam/iOS/Android, Dire Wolf)",
"direct_digital_port_kind": "first_party",
"closest_loop_translation": "none yet",
"primitive_tags": [
"hidden_order_token",
"simultaneous_reveal_combat",
"house_card_combat_mod",
"supply_unit_cap",
"diplomacy_via_support"
],
"confidence": 0.85
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).