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A Game of Thrones

#6472BGG ↗

2003 · 3-5 players · 180min · weight 3.45 · 10,731 ratings

v2 v3 fit 0.211

BGG raw

ID
6472
Name
A Game of Thrones
Year
2003
Rank
366
Min players
3
Max players
5
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.4497
Num weights
1163
Bayes avg
6.79197
Average
7.16164
Users rated
10731
Num owned
10538
Wanting
181
Wishing
1111
Num comments
2727
Fetched at
Sat Apr 25 2026 16:15:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area MovementAuction / BiddingEventsHand ManagementMemoryOrder CountersPlayer EliminationSimultaneous Action SelectionVariable Player Powers
Categories (6)
BluffingFantasyNegotiationNovel-basedPoliticalWargame
Description (904 chars)

Description from the publisher: War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East. In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times. Reimplemented by: A Game of Thrones: The Board Game (Second Edition) (2011)

LLM v2 (wide)

Core verb
place hidden order tokens
Decision shape
mixed:social+combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Fantasy", "Fellowship"]
Core loop pitch
Secretly place March/Defend/Support/Raid tokens on each army, reveal simultaneously, then resolve battles by hidden cards.
Translation difficulty
Medium
Difficulty reason
Order tokens and house cards adapt cleanly; the negotiation/diplomacy needs synchronous human play. Already shipped by Dire Wolf.
Direct digital port
A Game of Thrones: The Board Game - Digital Edition (Steam/iOS/Android, Dire Wolf)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["hidden_order_token", "simultaneous_reveal_combat", "house_card_combat_mod", "supply_unit_cap", "diplomacy_via_support"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (997 chars)
{
  "game_id": 6472,
  "name": "A Game of Thrones",
  "core_verb": "place hidden order tokens",
  "decision_shape": "mixed:social+combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Fellowship"
  ],
  "core_loop_pitch": "Secretly place March/Defend/Support/Raid tokens on each army, reveal simultaneously, then resolve battles by hidden cards.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Order tokens and house cards adapt cleanly; the negotiation/diplomacy needs synchronous human play. Already shipped by Dire Wolf.",
  "direct_digital_port": "A Game of Thrones: The Board Game - Digital Edition (Steam/iOS/Android, Dire Wolf)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_order_token",
    "simultaneous_reveal_combat",
    "house_card_combat_mod",
    "supply_unit_cap",
    "diplomacy_via_support"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).