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The Manhattan Project

#63628BGG ↗

2012 · 2-5 players · 120min · weight 2.96 · 10,146 ratings

v2 v3 fit 0.317

BGG raw

ID
63628
Name
The Manhattan Project
Year
2012
Rank
252
Min players
2
Max players
5
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.9559
Num weights
499
Bayes avg
6.94256
Average
7.3083
Users rated
10146
Num owned
12692
Wanting
451
Wishing
2562
Num comments
2032
Fetched at
Sat Apr 25 2026 16:15:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action RetrievalAuction: Dutch PriorityClosed DraftingOpen DraftingRaceTake ThatWorker PlacementWorker Placement, Different Worker Types
Categories (4)
Aviation / FlightEconomicIndustry / ManufacturingWorld War II
Description (1307 chars)

From the back of the box: Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower? The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work! You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future! Additional description: The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.

LLM v2 (wide)

Core verb
place worker, recall later
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge"]
Core loop pitch
Place workers without rounds—choose when to retrieve them all; build infrastructure to race for bombs.
Translation difficulty
Medium
Difficulty reason
Worker placement with espionage interactions ports cleanly, but the no-rounds retrieval timing matters for the bluff. An iOS/Android port exists.
Direct digital port
The Manhattan Project (iOS/Android/PC, Minion Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["asynchronous_worker_recall", "espionage_sabotage_action", "tech_infrastructure_buildup", "race_to_threshold", "air_strike_disruption"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (937 chars)
{
  "game_id": 63628,
  "name": "The Manhattan Project",
  "core_verb": "place worker, recall later",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Place workers without rounds—choose when to retrieve them all; build infrastructure to race for bombs.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Worker placement with espionage interactions ports cleanly, but the no-rounds retrieval timing matters for the bluff. An iOS/Android port exists.",
  "direct_digital_port": "The Manhattan Project (iOS/Android/PC, Minion Games)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "asynchronous_worker_recall",
    "espionage_sabotage_action",
    "tech_infrastructure_buildup",
    "race_to_threshold",
    "air_strike_disruption"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).