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Alhambra

#6249BGG ↗

2003 · 2-6 players · 60min · weight 2.10 · 35,575 ratings

v2 v3 fit 0.387

BGG raw

ID
6249
Name
Alhambra
Year
2003
Rank
428
Min players
2
Max players
6
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.0974
Num weights
2443
Bayes avg
6.90724
Average
7.03544
Users rated
35575
Num owned
45735
Wanting
473
Wishing
4233
Num comments
7451
Fetched at
Sat Apr 25 2026 16:15:54 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceHand ManagementOpen DraftingSet CollectionTile Placement
Categories (2)
City BuildingMedieval
Description (1873 chars)

Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA. The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their "native" currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built. In Alhambra, players are acquiring buildings to be placed within their Alhambra complex. The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn. Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.

LLM v2 (wide)

Core verb
buy tile, build palace
Decision shape
mixed:spatial+combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Pay matching currency to buy a building tile and slot it into your growing walled palace for set + adjacency points.
Translation difficulty
Easy
Difficulty reason
Tile + currency-matching is touch-native; an official mobile/Steam port already exists.
Direct digital port
Alhambra (mobile/Steam, Queen Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["currency_color_matching", "exact_change_extra_turn", "wall_perimeter_bonus", "majority_count_per_type", "personal_tile_grid_growth"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (888 chars)
{
  "game_id": 6249,
  "name": "Alhambra",
  "core_verb": "buy tile, build palace",
  "decision_shape": "mixed:spatial+combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Pay matching currency to buy a building tile and slot it into your growing walled palace for set + adjacency points.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tile + currency-matching is touch-native; an official mobile/Steam port already exists.",
  "direct_digital_port": "Alhambra (mobile/Steam, Queen Games)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "currency_color_matching",
    "exact_change_extra_turn",
    "wall_perimeter_bonus",
    "majority_count_per_type",
    "personal_tile_grid_growth"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).