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Labyrinth: The War on Terror, 2001 – ?

#62227BGG ↗

2010 · 1-2 players · 180min · weight 3.69 · 5,199 ratings

v2 v3

BGG raw

ID
62227
Name
Labyrinth: The War on Terror, 2001 – ?
Year
2010
Rank
323
Min players
1
Max players
2
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.692
Num weights
513
Bayes avg
6.87614
Average
7.56364
Users rated
5199
Num owned
10445
Wanting
340
Wishing
2120
Num comments
1575
Fetched at
Sat Apr 25 2026 16:15:46 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
Action / EventAction PointsArea Majority / InfluenceCampaign / Battle Card DrivenCommand CardsDice RollingEventsHand ManagementPoint to Point MovementScenario / Mission / Campaign GameSimulationSolo / Solitaire GameStat Check ResolutionSudden Death EndingTug of WarVariable Player Powers
Categories (3)
Modern WarfarePoliticalWargame
Description (1351 chars)

2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks in 1998 and 2000. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more. --description from publisher

LLM v2 (wide)

Core verb
play card for ops
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Narrative", "Submission"]
Core loop pitch
Spend a card for either its event or its ops to swing governance and posture across a global map.
Translation difficulty
Hard
Difficulty reason
Heavy CDG with simulation-grade rules and asymmetric sides; a faithful UI is dense and AI is hard.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["card_driven_wargame", "asymmetric_sides", "governance_track", "ideological_tug_of_war", "global_point_to_point"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (881 chars)
{
  "game_id": 62227,
  "name": "Labyrinth: The War on Terror, 2001 – ?",
  "core_verb": "play card for ops",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Submission"
  ],
  "core_loop_pitch": "Spend a card for either its event or its ops to swing governance and posture across a global map.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Heavy CDG with simulation-grade rules and asymmetric sides; a faithful UI is dense and AI is hard.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "card_driven_wargame",
    "asymmetric_sides",
    "governance_track",
    "ideological_tug_of_war",
    "global_point_to_point"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).