← all games

Commands & Colors: Napoleonics

#62222BGG ↗

2010 · 2-2 players · 90min · weight 2.74 · 3,534 ratings

v2 v3

BGG raw

ID
62222
Name
Commands & Colors: Napoleonics
Year
2010
Rank
326
Min players
2
Max players
2
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.7404
Num weights
285
Bayes avg
6.95778
Average
8.04402
Users rated
3534
Num owned
6306
Wanting
287
Wishing
1450
Num comments
994
Fetched at
Sat Apr 25 2026 16:15:46 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Campaign / Battle Card DrivenCommand CardsDice RollingGrid MovementHand ManagementHexagon GridModular BoardSimulation
Categories (2)
NapoleonicWargame
Description (744 chars)

Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon. As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. The command cards supply those orders, and their appearance in your hand (or not) provide an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you use the cards to handle the diverse units, their weapons, and the terrain, will determine victory.

LLM v2 (wide)

Core verb
play card, order section
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
immediate
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Play a section command card, activate units in that flank, roll battle dice with unit-specific results.
Translation difficulty
Medium
Difficulty reason
Hex-and-counter wargame with custom dice ports cleanly, but the niche audience and many unit rules slow UX.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["sectioned_battlefield", "custom_battle_dice", "command_card_constraint", "unit_type_asymmetry", "linear_scenario_replay"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (874 chars)
{
  "game_id": 62222,
  "name": "Commands & Colors: Napoleonics",
  "core_verb": "play card, order section",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Play a section command card, activate units in that flank, roll battle dice with unit-specific results.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Hex-and-counter wargame with custom dice ports cleanly, but the niche audience and many unit rules slow UX.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "sectioned_battlefield",
    "custom_battle_dice",
    "command_card_constraint",
    "unit_type_asymmetry",
    "linear_scenario_replay"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).