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Egizia

#58421BGG ↗

2009 · 2-4 players · 90min · weight 2.83 · 5,592 ratings

v2 v3 fit 0.414

BGG raw

ID
58421
Name
Egizia
Year
2009
Rank
322
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.832
Num weights
387
Bayes avg
6.81873
Average
7.37857
Users rated
5592
Num owned
4617
Wanting
323
Wishing
1175
Num comments
1162
Fetched at
Sat Apr 25 2026 16:15:46 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
BiasEnd Game BonusesOpen DraftingWorker Placement
Categories (2)
AncientFarming
Description (2391 chars)

The players are builders in Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple, and the Pyramid). The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages. In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones). When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board). After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers. When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner. Online Play Yucata (turn-based)

LLM v2 (wide)

Core verb
place pawn down river
Decision shape
combinatorial
Reward schedule
mixed:delayed+immediate
Aesthetics
["Challenge"]
Core loop pitch
Place pawns in one-way order along the Nile, locking out upstream actions; build monuments before turn five.
Translation difficulty
Medium
Difficulty reason
Worker placement with directional constraint translates cleanly, but blocking dynamic between humans is the hook.
Direct digital port
Egizia (browser, Yucata)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["directional_placement_constraint", "one_way_track_commitment", "monument_majority", "flood_modifier", "turn_long_planning"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (867 chars)
{
  "game_id": 58421,
  "name": "Egizia",
  "core_verb": "place pawn down river",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:delayed+immediate",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Place pawns in one-way order along the Nile, locking out upstream actions; build monuments before turn five.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Worker placement with directional constraint translates cleanly, but blocking dynamic between humans is the hook.",
  "direct_digital_port": "Egizia (browser, Yucata)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "directional_placement_constraint",
    "one_way_track_commitment",
    "monument_majority",
    "flood_modifier",
    "turn_long_planning"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).