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Tile Chess

#581BGG ↗

1999 · 2-6 players · 90min · weight 2.61 · 266 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
581
Name
Tile Chess
Year
1999
Rank
13691
Min players
2
Max players
6
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.6087
Num weights
23
Bayes avg
5.54636
Average
5.98921
Users rated
266
Num owned
728
Wanting
12
Wishing
55
Num comments
124
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Grid MovementPieces as Map
Categories (1)
Abstract Strategy
Description (694 chars)

In Tile Chess, the board isn't used and the pieces are represented by tiles. The pieces move in the traditional fashion, including capturing, and the game — and the pieces for that matter — is held together by the restriction that each piece must always be connected to another piece, with that piece being connected to another, etc. Thanks to this requirement, the board and the grid that the pieces move on is formed by the pieces themselves (or lack thereof). You cannot make moves that would orphan pieces, which adds an interesting wrinkle to the game — and to make matters worse (in a good way), you might have to defend yourself against more than just one opponent...

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.