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La Habana

#57925BGG ↗

2009 · 2-4 players · 45min · weight 2.22 · 3,329 ratings

v2 v3

BGG raw

ID
57925
Name
La Habana
Year
2009
Rank
1046
Min players
2
Max players
4
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.2178
Num weights
202
Bayes avg
6.27905
Average
6.83517
Users rated
3329
Num owned
4582
Wanting
104
Wishing
548
Num comments
746
Fetched at
Sat Apr 25 2026 16:16:41 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action RetrievalHand ManagementMemorySet CollectionSimultaneous Action Selection
Categories (2)
BluffingCard Game
Description (1722 chars)

In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building you must pay its requirements - some combination of money, workers and building materials. More difficult combinations yield more victory points. Furthermore, not all of the available buildings on the table are ripe for the taking, as only the ones on the right and left hand border of the 2 rows of buildings are available for selection. The game's core mechanic revolves around identical decks of 13 cards for each player, of which only 2 are played per round. But in addition to the card's function, the numerical combination of cards played is important (e.g. a card with a value of 3 and 4, result in the value 34) as the player with the lowest combined number acts first. So not only is the start player constantly changing, but it is also possible that a planned action cannot be taken, as another player has already used the same role. Not all roles are exclusive, so the turn order will also determine whether your "half of all pesos in the middle" is half of eight, or half of four (if a player before you played the same card). Some roles allow you to tax others or steal from them, and some cards defend against this, so it's not all just collecting pieces in a solitary manner. Some combinations require the presence of an architect, so you must choose whether to use one of your two card spots for him. Other cards add different twists. What and when to choose, who to hurt, and what you're aiming for, make up the game's main decisions. These different ideas make Havana its own game even if some of it is familiar. It's shorter and lighter than many similar games, as well.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).