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Metro

#559BGG ↗

1997 · 2-6 players · 30min · weight 1.68 · 6,713 ratings

v2 v3

BGG raw

ID
559
Name
Metro
Year
1997
Rank
1597
Min players
2
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.681
Num weights
583
Bayes avg
6.11941
Average
6.36793
Users rated
6713
Num owned
8723
Wanting
107
Wishing
587
Num comments
1812
Fetched at
Sat Apr 25 2026 16:17:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Network and Route BuildingTile Placement
Categories (1)
Trains
Description (1474 chars)

Similar to Streetcar, Tsuro, Tantrix and Spaghetti Junction, this game has players putting square tiles onto the board to form rail lines. The major difference in this game, however, is that players are not striving to make short, direct routes like those sought in Streetcar. Instead, the object of the game is to make the rail lines as long as possible. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses, which can cause one tile to score multiple times if the track loops around. However, players score double for city connections, which are the stations in the center of the board. For those interested in graph theory, a key part of the Metro game design is that the routes will always connect a starting subway train station with an empty destination station, rather than routing to another starting subway train station. The tiles implement a design principle which allows any tile to be placed on any open grid space, subject to rules for alignment with existing tile edges. If correctly placed per the rules, the routing will allow for all trains to score, albeit not necessarily for the high run value the owner would like to attain. The game was originally issued as Iron Horse (not to be confused with Iron Horse). Re-implemented by: Cable Car

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).