← all games

Shipyard

#55600BGG ↗

2009 · 2-4 players · 120min · weight 3.50 · 4,233 ratings

v2 v3 fit 0.447

BGG raw

ID
55600
Name
Shipyard
Year
2009
Rank
481
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.5
Num weights
310
Bayes avg
6.66481
Average
7.31491
Users rated
4233
Num owned
4810
Wanting
327
Wishing
1417
Num comments
1110
Fetched at
Sat Apr 25 2026 16:15:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
ContractsEnd Game BonusesModular BoardOpen DraftingRondelSet CollectionTile Placement
Categories (3)
EconomicIndustry / ManufacturingNautical
Description (1501 chars)

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor. Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins. The game lasts about 30 minutes per player.

LLM v2 (wide)

Core verb
draft ship part, assemble
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Pick an action tile from a pay-to-skip queue, drafting parts and crew to assemble scoring-optimized ships.
Translation difficulty
Medium
Difficulty reason
Crunchy economy with many overlapping bonuses; no digital port and not on BGA.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["pay_to_skip_action_queue", "ship_assembly_polyomino", "shakedown_scoring_run", "rondel_tempo", "contract_bonus_targets"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (805 chars)
{
  "game_id": 55600,
  "name": "Shipyard",
  "core_verb": "draft ship part, assemble",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Pick an action tile from a pay-to-skip queue, drafting parts and crew to assemble scoring-optimized ships.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Crunchy economy with many overlapping bonuses; no digital port and not on BGA.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "pay_to_skip_action_queue",
    "ship_assembly_polyomino",
    "shakedown_scoring_run",
    "rondel_tempo",
    "contract_bonus_targets"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).