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Southern Front: Race for the Turkish Straits

#5511BGG ↗

1984 · 2-2 players · 360min · weight 3.36 · 256 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5511
Name
Southern Front: Race for the Turkish Straits
Year
1984
Rank
6941
Min players
2
Max players
2
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.3571
Num weights
28
Bayes avg
5.67077
Average
7.39745
Users rated
256
Num owned
757
Wanting
17
Wishing
67
Num comments
100
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hexagon GridSimulation
Categories (2)
Modern WarfareWargame
Description (1447 chars)

Southern Front: Race for the Turkish Straits: Game Two in the Third World War series, although it uses the same rules, is very different from its parent. Bulgaria and Romania, reinforced with three Soviet armies and special-capability forces, face Greece, Turkey, and Yugoslavia, thinly reinforced with a few elite units from the U.S., France, and Italy. The campaign is very mobile, with neither side having enough troops to cover a solid front (although the mountainous terrain of the area helps somewhat). Special units such as airmobile, airborne, and amphibious troops, with their abilities to outflank a line, become even more important. Another important feature is the tangled web of Balkan politics, Romania is the least reliable of the Pact countries, and its participation is half-hearted at best. A second scenario allows for its total neutrality, forcing the Soviets to reinforce their armies and invade before taking on NATO. Greece and Turkey are uneasy allies, and rules allow for Greek withdrawal from NATO. And Albania is completely unpredictable. Additional rules allow Southern Front to be combined with The Third World War: Battle for Germany; players can reinforce one front with forces from the other, requiring a host of new decisions on the strategic level. One or two new divisions or air units sent to the Balkans can turn the tide there, but at what cost to the main front, where every unit is desperately needed ?

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.