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Cyclades

#54998BGG ↗

2009 · 2-5 players · 90min · weight 2.82 · 22,775 ratings

v2 v3 fit 0.401

BGG raw

ID
54998
Name
Cyclades
Year
2009
Rank
151
Min players
2
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.8158
Num weights
1064
Bayes avg
7.24389
Average
7.48968
Users rated
22775
Num owned
25031
Wanting
898
Wishing
6159
Num comments
3969
Fetched at
Sat Apr 25 2026 16:15:33 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Area Majority / InfluenceArea MovementAuction / BiddingAuction: Fixed PlacementDice RollingOpen DraftingSet CollectionVariable Phase Order
Categories (6)
AncientCity BuildingCivilizationFightingMythologyNautical
Description (900 chars)

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades. Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn. Ares allows the movement of player armies and the building of Fortresses. Poseidon allows players to move their navies and build Ports. Zeus allows his followers to hire priests and build temples. Athena provides her worshipers with philosophers and universities. Apollo increases the income of his worshipers.

LLM v2 (wide)

Core verb
bid for god's favor
Decision shape
mixed:combinatorial+social
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fantasy", "Fellowship"]
Core loop pitch
Auction once-per-turn god slots; the god lets you build, move armies, or hire monsters to take 2 cities.
Translation difficulty
Medium
Difficulty reason
Worked as a port (Asmodee Digital) but the auction tension and table-talk lose impact in async play; the bidding-then-action shape is screen-friendly.
Direct digital port
Cyclades (mobile/Steam, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["one_use_action_per_round", "deity_action_menu", "monster_card_market", "naval_then_land_phase", "two_city_win_condition", "bid_for_action_priority"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (947 chars)
{
  "game_id": 54998,
  "name": "Cyclades",
  "core_verb": "bid for god's favor",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Fellowship"
  ],
  "core_loop_pitch": "Auction once-per-turn god slots; the god lets you build, move armies, or hire monsters to take 2 cities.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Worked as a port (Asmodee Digital) but the auction tension and table-talk lose impact in async play; the bidding-then-action shape is screen-friendly.",
  "direct_digital_port": "Cyclades (mobile/Steam, Asmodee Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "one_use_action_per_round",
    "deity_action_menu",
    "monster_card_market",
    "naval_then_land_phase",
    "two_city_win_condition",
    "bid_for_action_priority"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).