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Rod Hockey

#5445BGG ↗

1932 · 2-4 players · 20min · weight 1.44 · 409 ratings

v2 v3

BGG raw

ID
5445
Name
Rod Hockey
Year
1932
Rank
5291
Min players
2
Max players
4
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.4412
Num weights
34
Bayes avg
5.75929
Average
7.28289
Users rated
409
Num owned
337
Wanting
13
Wishing
55
Num comments
178
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Simulation
Categories (2)
Action / DexteritySports
Description (1539 chars)

Rod Hockey is a relatively inexpensive representation of the dome-style hockey games found in many arcade halls. Using steel rods, plastic or metal hockey players slide along defined track segments. There are five players and one goalie per side, just like real hockey. Players simultaneously turn and move their five metal rods to shoot the puck and pass. Games can be played using a timer or to a set number of points. Many different versions of this game have been published over the last 50+ years. Steel rods with metal gears were used before plastic ones, the plastic gear system was quickly abandoned as gears would not last. From there a curved spring was used (ImageID: 427829) from rod to player holding slider. This worked well for durability. This changed the game though considerably, as there was a bit of spring action in shooting. Slap shots were less powerful, but wrist shots worked better. Many different ice layouts were made for rod and player movement within the defined track segments. Swiveled tracks made players look like they were skating down the ice. This changed play and tactics for each game, it was considered having home ice advantage, as you were used to your game surface design. You knew how the puck bounced off the boards and where to exploit the best scoring chances. Various pucks were used, heavier ones worked better with the gear system, lighter ones worked better with the spring system. The puck with the steel ball in center moved the fastest and was most popular for the avid player.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).