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Das Motorsportspiel

#541BGG ↗

1995 · 2-12 players · 120min · weight 2.00 · 396 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
541
Name
Das Motorsportspiel
Year
1995
Rank
5048
Min players
2
Max players
12
Playing time
120
Min playtime
45
Max playtime
120
Avg weight
2
Num weights
41
Bayes avg
5.77772
Average
7.46552
Users rated
396
Num owned
526
Wanting
83
Wishing
193
Num comments
200
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Roll / Spin and MoveSimulationTrack Movement
Categories (3)
RacingReal-timeSports
Description (1411 chars)

This racing game is packaged in a long, plastic tube. Included in the game are huge maps on large poster-sized sheets, a collection of miniature touring cars (complete with spoilers, hood ornaments, roll-bars and lots of other details), and dice. The cars are lined up and the race begins. Going in order from first to last, players have a choice of rolling one, two, or three dice. The first die is a special die with only 1's, 2's and 3's on it, but the other two are normal d6. The dice may be flipped to the opposite face. Before moving the car, the player must commit to the order that the dice will be used. The dice are then used to move your car. However, if you use a die for movement in a corner that's not rated for that speed, you'll get a driving error. Depending on the severity, you might have to journey through pit row on the next lap. Dice showing 2,3,5 allow the car to move diagonally, or else the car must maintain its lane. There is a drafting mechanism that entails following into specially marked spaces. All of this would make the game fairly computational and boring, until you time the players' turns and make the rule, "A die laid is a die played..." The original game came with the DTM Hockenheimring track and there are two subsequent maps to find or purchase, which includes the latest track released at Essen 2000. Expanded by: Nürburgring Oschersleben

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.