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Jaipur

#54043BGG ↗

2009 · 2-2 players · 30min · weight 1.46 · 57,962 ratings

v2 v3 fit 0.546

BGG raw

ID
54043
Name
Jaipur
Year
2009
Rank
117
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.4635
Num weights
1888
Bayes avg
7.36225
Average
7.4798
Users rated
57962
Num owned
95421
Wanting
876
Wishing
8663
Num comments
8998
Fetched at
Sat Apr 25 2026 16:15:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
End Game BonusesHand ManagementHidden Victory PointsMarketOpen DraftingRaceScore-and-Reset GameSet CollectionSudden Death EndingTurn Order: ProgressiveVariable Set-up
Categories (3)
ArabianCard GameEconomic
Description (1253 chars)

You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards. If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.

LLM v2 (wide)

Core verb
take cards or sell goods
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge"]
Core loop pitch
Each turn either grab cards from the market or cash in a goods set for descending-value chips and bonuses.
Translation difficulty
Easy
Difficulty reason
Two-player card game with tiny state space ports trivially; Asmodee/Meeple Touch already shipped a polished mobile/Steam version with online play.
Direct digital port
Jaipur (mobile/Steam, Asmodee Digital/Meeple Touch)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["take_or_sell_dichotomy", "diminishing_chip_stacks", "set_size_bonus_chip", "camel_dump_resource", "market_swap_action"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (878 chars)
{
  "game_id": 54043,
  "name": "Jaipur",
  "core_verb": "take cards or sell goods",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Each turn either grab cards from the market or cash in a goods set for descending-value chips and bonuses.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Two-player card game with tiny state space ports trivially; Asmodee/Meeple Touch already shipped a polished mobile/Steam version with online play.",
  "direct_digital_port": "Jaipur (mobile/Steam, Asmodee Digital/Meeple Touch)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "take_or_sell_dichotomy",
    "diminishing_chip_stacks",
    "set_size_bonus_chip",
    "camel_dump_resource",
    "market_swap_action"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).