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2003 · 3-5 players · 90min · weight 3.03 · 9,592 ratings
v2 ✓v3 —fit 0.388
BGG raw
ID
5404
Name
Amun-Re
Year
2003
Rank
298
Min players
3
Max players
5
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.0305
Num weights
952
Bayes avg
6.91497
Average
7.28258
Users rated
9592
Num owned
10819
Wanting
394
Wishing
1680
Num comments
2942
Fetched at
Sat Apr 25 2026 16:15:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceAuction / BiddingAuction: Fixed PlacementConstrained BiddingScore-and-Reset Game
Categories (2)
AncientEconomic
Description (646 chars)
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty. In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.
LLM v2 (wide)
Core verb
bid on province, build pyramid
Decision shape
combinatorial
Reward schedule
mixed:delayed+immediate
Aesthetics
["Challenge"]
Core loop pitch
Bid for province placements, farm and trade for gold, then sacrifice to Amun-Re to score pyramids.
Translation difficulty
Medium
Difficulty reason
Auction logic ports well, but Knizia's strict licensing has kept it off BGA/Steam, and group sacrifice timing needs careful UX.
Direct digital port
—
Port kind
—
Closest loop translation
none yet
Primitive tags
["fixed_position_auction", "constrained_bidding_track", "two_epoch_score_reset", "shared_sacrifice_tier", "province_card_attributes"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (858 chars)
{
"game_id": 5404,
"name": "Amun-Re",
"core_verb": "bid on province, build pyramid",
"decision_shape": "combinatorial",
"reward_schedule": "mixed:delayed+immediate",
"aesthetics": [
"Challenge"
],
"core_loop_pitch": "Bid for province placements, farm and trade for gold, then sacrifice to Amun-Re to score pyramids.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "Auction logic ports well, but Knizia's strict licensing has kept it off BGA/Steam, and group sacrifice timing needs careful UX.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"fixed_position_auction",
"constrained_bidding_track",
"two_epoch_score_reset",
"shared_sacrifice_tier",
"province_card_attributes"
],
"confidence": 0.7
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).