← all games

Hordes of the Things

#5369BGG ↗

1991 · 2-6 players · 45min · weight 2.47 · 278 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5369
Name
Hordes of the Things
Year
1991
Rank
6853
Min players
2
Max players
6
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.4737
Num weights
38
Bayes avg
5.6746
Average
7.35586
Users rated
278
Num owned
561
Wanting
12
Wishing
73
Num comments
101
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Action PointsDice RollingMeasurement MovementVariable Player Powers
Categories (4)
BookFantasyMiniaturesWargame
Description (1658 chars)

A fantasy miniatures game that is based on the same system as De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles and De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD. The first edition was published in 1991, with a much more clearly written second edition being published in 2002. The game consists of a single rulebook. The player's miniatures are organized onto stands or 'elements', an army consisting of about 10-14 such elements. Troop types range from powerful Heroes, Magicians, and Dragons, through such things as Blades, Riders, and Spears and down to the humble Hordes of the game title. Movement is alternate, with each player dicing for action points (PIPs) which allow them to move single elements or groups of elements, deploy certain element types and use magicians to be-spell enemy troops. Combat between elements is resolved by each player rolling a die and adding the element's combat factor. Highest score wins, with some elements automatically destroying others and most others being destroyed if their final score is half, or less, than that of the opponent. The strength of the game is that there are no 'fixed' armies. With only a few restrictions (concerned with which elements can be generals and the proportion of 'powerful' troop types) you can construct your army any way you wish. This means you can create armies to represent those from any work of fantasy fiction, myth, legend, film, TV, anything else that your imagination desires. A large number of example army lists, from a variety of sources, are included in the rules book.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.