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1999 · 2-2 players · 60min · weight 2.73 · 4,543 ratings
v2 ✓v3 —
BGG raw
ID
528
Name
ZÈRTZ
Year
1999
Rank
551
Min players
2
Max players
2
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.7347
Num weights
343
Bayes avg
6.63396
Average
7.26299
Users rated
4543
Num owned
6820
Wanting
212
Wishing
1069
Num comments
1418
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Grid MovementMap ReductionSet Collection
Categories (1)
Abstract Strategy
Description (517 chars)
In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel. This game is part of project GIPF.
LLM v2 (wide)
Core verb
jump marble or place ring
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge"]
Core loop pitch
Place a marble and remove an empty rim ring, OR force a checkers-style jump chain; collect color sets to win.
Translation difficulty
Easy
Difficulty reason
Pure abstract two-player with deterministic rules — touchscreen is ideal. Free web play exists at boardspace.net and gipf.com; no first-party app.
Direct digital port
ZÈRTZ (browser, BoardSpace / official gipf.com)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["forced_capture_rule", "shrinking_play_area", "color_set_win_condition", "ring_removal_constraint", "perfect_information_two_player"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (916 chars)
{
"game_id": 528,
"name": "ZÈRTZ",
"core_verb": "jump marble or place ring",
"decision_shape": "combinatorial",
"reward_schedule": "delayed",
"aesthetics": [
"Challenge"
],
"core_loop_pitch": "Place a marble and remove an empty rim ring, OR force a checkers-style jump chain; collect color sets to win.",
"mobile_translation_difficulty": "Easy",
"translation_difficulty_reason": "Pure abstract two-player with deterministic rules — touchscreen is ideal. Free web play exists at boardspace.net and gipf.com; no first-party app.",
"direct_digital_port": "ZÈRTZ (browser, BoardSpace / official gipf.com)",
"direct_digital_port_kind": "unofficial",
"closest_loop_translation": "none yet",
"primitive_tags": [
"forced_capture_rule",
"shrinking_play_area",
"color_set_win_condition",
"ring_removal_constraint",
"perfect_information_two_player"
],
"confidence": 0.7
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).