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Rush Hour

#5082BGG ↗

1981 · 2-6 players · 60min · weight 1.33 · 298 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5082
Name
Rush Hour
Year
1981
Rank
10977
Min players
2
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.3333
Num weights
6
Bayes avg
5.5738
Average
6.22664
Users rated
298
Num owned
1207
Wanting
4
Wishing
31
Num comments
90
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Roll / Spin and Move
Categories (2)
MazeTransportation
Description (1004 chars)

This game page is NOT for the 1-player ThinkFun puzzle that is also named Rush Hour. It is a very different game. Please use the Outside the Scope of BGG page to share images of ThinkFun Rush Hour, and other 1-player ThinkFun puzzles. There is also a 2-player ThinkFun product called Rush Hour Shift that does have a game page. The object of the game is to traverse the board from HOME to the OFFICE after dropping off one's commuters at their respective places of employment. You start off with two commuters but may pick up extra ones before you're out of the Neighborhood Jaunt. Next is either the Interstate 500 or Suburban Gauntlet. After this is the Beltway Expressway, with a Car Pool Express Lane for the lucky bastards with three or more commuters on board. Finally, there is the Inner City Maze. You normally roll two dice, but some road signs reduce that number to one die. Optional rules include Traffic Jams, Fender Benders, Public Parking, Double Parking and Baby Behind the Wheel.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.