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Lost Cities

#50BGG ↗

1999 · 2-2 players · 30min · weight 1.47 · 50,813 ratings

v2 v3 fit 0.511

BGG raw

ID
50
Name
Lost Cities
Year
1999
Rank
308
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.4746
Num weights
3230
Bayes avg
7.15219
Average
7.25806
Users rated
50813
Num owned
76002
Wanting
575
Wishing
6845
Num comments
10983
Fetched at
Sat Apr 25 2026 16:15:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Hand ManagementMelding and SplayingOrderingPush Your LuckScore-and-Reset GameSet Collection
Categories (3)
Card GameExplorationNumber
Description (2613 chars)

Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2018 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections. The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3. The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together. Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20. Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards. Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.

LLM v2 (wide)

Core verb
play ascending card
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
delayed
Aesthetics
["Challenge"]
Core loop pitch
Play one card up an expedition or discard, then draw, committing to colors that must clear a -20 threshold.
Translation difficulty
Easy
Difficulty reason
Two-player card game with simple inputs; multiple polished ports exist on iOS, Android, Steam.
Direct digital port
Lost Cities (Steam/iOS/Android, TheCodingMonkeys)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["ascending_sequence_lock", "commit_threshold_penalty", "discard_pile_recycling", "investment_multiplier_handshake", "five_track_parallel"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (887 chars)
{
  "game_id": 50,
  "name": "Lost Cities",
  "core_verb": "play ascending card",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Play one card up an expedition or discard, then draw, committing to colors that must clear a -20 threshold.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Two-player card game with simple inputs; multiple polished ports exist on iOS, Android, Steam.",
  "direct_digital_port": "Lost Cities (Steam/iOS/Android, TheCodingMonkeys)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "ascending_sequence_lock",
    "commit_threshold_penalty",
    "discard_pile_recycling",
    "investment_multiplier_handshake",
    "five_track_parallel"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).