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Cityscape

#4980BGG ↗

2002 · 2-4 players · 10min · weight 1.67 · 333 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4980
Name
Cityscape
Year
2002
Rank
9946
Min players
2
Max players
4
Playing time
10
Min playtime
10
Max playtime
10
Avg weight
1.6667
Num weights
24
Bayes avg
5.58938
Average
6.20375
Users rated
333
Num owned
564
Wanting
16
Wishing
82
Num comments
166
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Categories (2)
Abstract StrategyCity Building
Description (858 chars)

The world's cities are founded on the aspirations of many people. Their secret ambitions are seldom in agreement and rarely fully satisfied, but the interplay of their efforts leads to the unique character of each city. So it is in every round of Cityscape. Before beginning a city, the players set secret goals for their view of the buildings in the completed city. Each line of sight gets a separate goal, such as the number of buildings that will be visible, or how many are equal in height. These are recorded with dice as simple codes. Then the players take turns adding freely a block at a time to the rising city until all the blocks have been placed. The more buildings you set out to see, the more points you can score - But you only score points for meeting a goal exactly, so don't be obvious - play slyly to hide your plans till the end!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.