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Power

#487BGG ↗

1981 · 2-4 players · 30min · weight 2.59 · 299 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
487
Name
Power
Year
1981
Rank
12878
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.5926
Num weights
27
Bayes avg
5.55268
Average
6.11301
Users rated
299
Num owned
655
Wanting
12
Wishing
37
Num comments
115
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area MovementSecret Unit DeploymentSimultaneous Action Selection
Categories (2)
Abstract StrategyModern Warfare
Description (1036 chars)

One of the elements of Diplomacy that makes it so unique is the writing of orders for your pieces and then the simultaneous resolution of the move for everyone. Power uses this same general concept, only minus all the devil-inspired backstabbing that makes Diplomacy what it is. In this game, players are given equal forces consisting of ships, planes and other weapons of modern warfare, including a 'nuke' of sorts. Each turn, players can move a set number of their pieces based on the chosen piece's movement. The board is a painfully simple system of orthogonal squares. Once all moves for a given turn have been written down, all pieces are moved simultaneously. If more than one force's pieces occupy the same space, then a superiority check is made with each type of piece contributing a set number of strength points (usually inversely related to movement). The largest force then takes possession of all opposing pieces, making the shift in power quite significant, and the central theme for the remainder of the game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.