← all games

Diplomacy

#483BGG ↗

1959 · 2-7 players · 360min · weight 3.32 · 13,908 ratings

v2 v3

BGG raw

ID
483
Name
Diplomacy
Year
1959
Rank
548
Min players
2
Max players
7
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.3237
Num weights
1205
Bayes avg
6.72097
Average
7.0356
Users rated
13908
Num owned
25586
Wanting
180
Wishing
2294
Num comments
4832
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Area Majority / InfluenceArea MovementNegotiationPlayer EliminationPrisoner's DilemmaSimulationSimultaneous Action Selection
Categories (5)
BluffingNegotiationPoliticalPost-NapoleonicWargame
Description (1606 chars)

Diplomacy, the classic boardgame of pure negotiation has taken many forms over the years. The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies. In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers. Avalon Hill Complexity rating - 3 Re-implemented by: Colonial Diplomacy Diplomacy: Classical Variant Diplomacy: Hundred Variant

LLM v2 (wide)

Core verb
negotiate then write orders
Decision shape
social
Reward schedule
delayed
Aesthetics
["Fellowship", "Challenge", "Narrative"]
Core loop pitch
Conspire with rivals, then secretly write move/support orders that resolve simultaneously, no dice, no luck.
Translation difficulty
Medium
Difficulty reason
Order-resolution adjudicates trivially digitally (Backstabbr, webDiplomacy do this for decades), but the *negotiation* layer needs persistent chat — works async on web, awkward on phone.
Direct digital port
Diplomacy (browser, Backstabbr / webDiplomacy / PlayDiplomacy)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["simultaneous_order_writing", "binding_only_by_honor", "support_chain_resolution", "persistent_negotiation_layer", "no_chance_full_information"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1017 chars)
{
  "game_id": 483,
  "name": "Diplomacy",
  "core_verb": "negotiate then write orders",
  "decision_shape": "social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Fellowship",
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Conspire with rivals, then secretly write move/support orders that resolve simultaneously, no dice, no luck.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Order-resolution adjudicates trivially digitally (Backstabbr, webDiplomacy do this for decades), but the *negotiation* layer needs persistent chat — works async on web, awkward on phone.",
  "direct_digital_port": "Diplomacy (browser, Backstabbr / webDiplomacy / PlayDiplomacy)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "simultaneous_order_writing",
    "binding_only_by_honor",
    "support_chain_resolution",
    "persistent_negotiation_layer",
    "no_chance_full_information"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).