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Taj Mahal

#475BGG ↗

2000 · 2-5 players · 90min · weight 2.85 · 8,194 ratings

v2 v3 fit 0.369

BGG raw

ID
475
Name
Taj Mahal
Year
2000
Rank
358
Min players
2
Max players
5
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.8497
Num weights
865
Bayes avg
6.84801
Average
7.25254
Users rated
8194
Num owned
10153
Wanting
387
Wishing
1464
Num comments
2541
Fetched at
Sat Apr 25 2026 16:15:48 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Auction / BiddingAuction: Turn Order Until PassHand ManagementNetwork and Route BuildingOpen DraftingSet Collection
Categories (2)
BluffingPolitical
Description (1722 chars)

Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won. The goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built. There are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game. This game is #3 in the Alea big box series. Note: the 2018 edition from Fantasy Flight Games includes rules for 2 players. You use only the cards included in the game, so no additional components are required. Anyone could use these rules with any version of the game.

LLM v2 (wide)

Core verb
play card or fold auction
Decision shape
mixed:combinatorial+social
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Add a same-color card to the bid stack or drop out and cash in whichever symbols you led on.
Translation difficulty
Medium
Difficulty reason
The card-color commitment auction is elegant but turns on reading 4 humans; AI struggles to bluff convincingly.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["color_lock_auction", "drop_out_to_collect", "majority_per_symbol", "network_chain_bonus", "card_commitment_escalation"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (852 chars)
{
  "game_id": 475,
  "name": "Taj Mahal",
  "core_verb": "play card or fold auction",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Add a same-color card to the bid stack or drop out and cash in whichever symbols you led on.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "The card-color commitment auction is elegant but turns on reading 4 humans; AI struggles to bluff convincingly.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "color_lock_auction",
    "drop_out_to_collect",
    "majority_per_symbol",
    "network_chain_bonus",
    "card_commitment_escalation"
  ],
  "confidence": 0.55
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).