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Warhammer: Invasion

#47185BGG ↗

2009 · 2-2 players · 45min · weight 2.74 · 6,146 ratings

v2 v3

BGG raw

ID
47185
Name
Warhammer: Invasion
Year
2009
Rank
512
Min players
2
Max players
2
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.7379
Num weights
435
Bayes avg
6.67741
Average
7.23358
Users rated
6146
Num owned
8253
Wanting
84
Wishing
659
Num comments
1232
Fetched at
Sat Apr 25 2026 16:16:00 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementVariable Player Powers
Categories (5)
Card GameCollectible ComponentsFantasyFightingMythology
Description (3701 chars)

Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy’s capital. Set in the rich and diverse Warhammer universe, player's can choose different factions that each have their own style. Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos. Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction? Warhammer: Invasion follows a similar model to that of Magic: The Gathering. Players will construct a deck of cards to their liking that they will use to battle against each other by drawing cards and using resources to play them. Cards can consist of monsters or heroes, one-off spells or abilities, and permanent structures, devices, or equipment. However, there are many differences which make W:I very different from Magic. Two of the main differences are in the release model and the ordering of the gameplay area. Rather than a blind collecting model, W:I follows Fantasy Flight Games' LCG model. Each expansion or chapter pack is released with the full contents known to the purchaser. Rarity is not a factor. Rather than playing your cards into the same area and relying on card draws for resources or extra cards, each player has a 3-zoneCapitol that they must protect and those sides are generally where cards are played. If an opponent causes enough damage to a section of your capitol it is "burned." If two sides of your capitol are burned you lose. Depending on which side of your capitol you put a card into it will be able to different things. Units and buildings in the Kingdom Zone contribute to your available resource pool while ones in your Quest Zone cotribute to your card draws. Cards played into the Battlefield are used to attack opponents. Also, units in a zone being attacked by an opponent can be used to defend that zone from damage. This adds a large amount of tactical decisions when it comes to playing your cards. You must carefully balance building your economy with the ability to attack and defend. Warhammer Invasion LCG Core Set contains: * 1 Rulebook * 220 Cards representing 4 factions * 4 Capital Boards * 35 Resource Tokens * 60 Damage Tokens * 4 Burning Tokens Battle Pack Expansion Cycles: 1) The Corruption Cycle: The Skavenblight Threat Path of the Zealot Tooth and Claw The Deathmaster's Dance The Warpstone Chronicles Arcane Fire 2) The Enemy Cycle: The Burning of Derricksburg The Fall of Karak Grimaz The Silent Forge Redemption of a Mage The Fourth Waystone Bleeding Sun 3) The Morrslieb Cycle: Omens of Ruin The Chaos Moon The Twin Tailed Comet Signs in the Stars The Eclipse of Hope Fiery Dawn 4) The Capital Cycle: The Inevitable City Realm of the Phoenix King The Iron Rock Karaz-a-Karak City of Winter The Imperial Throne 5) The Bloodquest Cycle: Rising Dawn Fragments of Power The Accursed Dead Vessel of the Winds Portent of Doom Shield of the Gods 6) The Eternal War Cycle: Days of Blood Oaths of Vengeance Battle for the Old World Glory of Days Past The Ruinous Hordes Faith and Steel 7) Deluxe Expansions: Assault on Ulthuan March of the Damned Legends Cataclysm Hidden Kingdoms

LLM v2 (wide)

Core verb
play card to zone
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Fantasy"]
Core loop pitch
Each turn assign cards to one of three capital zones — kingdom for resources, quest for cards, battlefield to attack.
Translation difficulty
Medium
Difficulty reason
Three-zone tableau LCG is digitally tractable (cf Hearthstone heritage), but Fantasy Flight discontinued the line in 2013 and licensing is messy. No port.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["three_zone_card_assignment", "capital_burn_win_condition", "faction_alliance_decks", "lcg_fixed_distribution", "develop_quest_battle_split"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (923 chars)
{
  "game_id": 47185,
  "name": "Warhammer: Invasion",
  "core_verb": "play card to zone",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fantasy"
  ],
  "core_loop_pitch": "Each turn assign cards to one of three capital zones — kingdom for resources, quest for cards, battlefield to attack.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Three-zone tableau LCG is digitally tractable (cf Hearthstone heritage), but Fantasy Flight discontinued the line in 2013 and licensing is messy. No port.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "three_zone_card_assignment",
    "capital_burn_win_condition",
    "faction_alliance_decks",
    "lcg_fixed_distribution",
    "develop_quest_battle_split"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).