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Friday

#43570BGG ↗

2011 · 1-1 players · 25min · weight 2.16 · 23,129 ratings

v2 v3

BGG raw

ID
43570
Name
Friday
Year
2011
Rank
344
Min players
1
Max players
1
Playing time
25
Min playtime
25
Max playtime
25
Avg weight
2.1579
Num weights
969
Bayes avg
6.92851
Average
7.11102
Users rated
23129
Num owned
41631
Wanting
279
Wishing
3280
Num comments
4784
Fetched at
Sat Apr 25 2026 16:15:48 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Deck, Bag, and Pool BuildingDelayed PurchaseHand ManagementPush Your LuckSolo / Solitaire Game
Categories (6)
AdventureCard GameFightingNovel-basedPiratesPrint & Play
Description (1057 chars)

Friday, the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese), is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday, and when Robinson Crusoe crashes his ship on your island, your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island. Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated, a hazard card will become a fight card and is added to the player's deck. If failed, the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end, the player will use their optimized fight deck to defeat the two pirate ships coming for the island, allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!

LLM v2 (wide)

Core verb
fight hazard, cull deck
Decision shape
probabilistic
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Flip cards to beat a hazard; defeated hazards become better fight cards, losses let you trash bad ones.
Translation difficulty
Easy
Difficulty reason
Solitaire deckbuilder with simple flip-resolve loop is ideal for mobile; official iOS/Android apps already exist.
Direct digital port
Friday (iOS/Android, Brettspielwelt)
Port kind
first_party
Closest loop translation
Slay the Spire
Primitive tags
["deck_thinning_after_loss", "hazard_becomes_resource", "life_as_currency", "solo_deckbuilder", "aging_difficulty_ramp"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (871 chars)
{
  "game_id": 43570,
  "name": "Friday",
  "core_verb": "fight hazard, cull deck",
  "decision_shape": "probabilistic",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Flip cards to beat a hazard; defeated hazards become better fight cards, losses let you trash bad ones.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Solitaire deckbuilder with simple flip-resolve loop is ideal for mobile; official iOS/Android apps already exist.",
  "direct_digital_port": "Friday (iOS/Android, Brettspielwelt)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "Slay the Spire",
  "primitive_tags": [
    "deck_thinning_after_loss",
    "hazard_becomes_resource",
    "life_as_currency",
    "solo_deckbuilder",
    "aging_difficulty_ramp"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).