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Flux

#4279BGG ↗

1986 · 2-6 players · 90min · weight 1.38 · 298 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4279
Name
Flux
Year
1986
Rank
28213
Min players
2
Max players
6
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
1.3846
Num weights
13
Bayes avg
5.48659
Average
5.45436
Users rated
298
Num owned
772
Wanting
5
Wishing
26
Num comments
56
Fetched at
Wed Apr 29 2026 05:48:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Hexagon Grid
Categories (3)
FantasyFightingTerritory Building
Description (721 chars)

Players are wizards competing against one another for the title of Master of Wizards. Spells can be cast to summon creatures to fight or to create new terrain features. Creatures can also destroy opposing terrain markers. As a wizard's terrain encircles more and more flux globes, his ability to cast spells increases. After 10 turns, the wizards with the most Flux in his domain is declared the winner. Flux is a very simple game, maybe 3 pages of rules. Creatures have a combat strength and movement value. To fight just roll a die and add your combat strength. High total wins. Spell casting is equally simple, just based on the range of the spell instead. Flux is a nice, no-brainer way to end an evening.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.