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Gears of War: The Board Game

#42776BGG ↗

2011 · 1-4 players · 180min · weight 2.88 · 5,252 ratings

v2 v3 fit 0.426

BGG raw

ID
42776
Name
Gears of War: The Board Game
Year
2011
Rank
397
Min players
1
Max players
4
Playing time
180
Min playtime
60
Max playtime
180
Avg weight
2.8829
Num weights
333
Bayes avg
6.78175
Average
7.46857
Users rated
5252
Num owned
8144
Wanting
352
Wishing
1787
Num comments
1249
Fetched at
Sat Apr 25 2026 16:15:51 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Area MovementCampaign / Battle Card DrivenCooperative GameDice RollingHand ManagementModular BoardSolo / Solitaire GameVariable Player Powers
Categories (4)
FightingMiniaturesScience FictionVideo Game Theme
Description (1821 chars)

Game description from the publisher: For a time, the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning, and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final, desperate stand. Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game, you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw! In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity. You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind! ERRATA - In the Roadblocks mission level 3, use tile 12A instead of 3A. - In the rules, under Component List, the following three entries are incorrect: -- 23 Wound/Dropped Weapon Markers, should be 22 -- 12 Grenade Tokens, should be 14 -- 36 Ammo Tokens, should be 44

LLM v2 (wide)

Core verb
play card, take cover
Decision shape
mixed:spatial+probabilistic
Reward schedule
immediate
Aesthetics
["Challenge", "Narrative", "Fantasy"]
Core loop pitch
Hand of order cards doubles as health and actions; play one to move/attack/cover, AI Locust deck activates between turns.
Translation difficulty
Medium
Difficulty reason
Already a video game IP, but the board game's hand-as-health and AI-deck Locust would need re-skinning into native CRPG combat to feel fresh.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["hand_as_health_pool", "card_dual_use_action_or_react", "ai_enemy_deck", "cover_line_of_sight", "mission_scenario_objectives", "co_op_revive_chain"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (960 chars)
{
  "game_id": 42776,
  "name": "Gears of War: The Board Game",
  "core_verb": "play card, take cover",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Fantasy"
  ],
  "core_loop_pitch": "Hand of order cards doubles as health and actions; play one to move/attack/cover, AI Locust deck activates between turns.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Already a video game IP, but the board game's hand-as-health and AI-deck Locust would need re-skinning into native CRPG combat to feel fresh.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hand_as_health_pool",
    "card_dual_use_action_or_react",
    "ai_enemy_deck",
    "cover_line_of_sight",
    "mission_scenario_objectives",
    "co_op_revive_chain"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).