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Anzio: The Struggle for Italy – 1943-1945

#4173BGG ↗

1969 · 2-2 players · 120min · weight 3.20 · 681 ratings

v2 v3

BGG raw

ID
4173
Name
Anzio: The Struggle for Italy – 1943-1945
Year
1969
Rank
5284
Min players
2
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.2
Num weights
80
Bayes avg
5.75976
Average
6.77514
Users rated
681
Num owned
1993
Wanting
16
Wishing
72
Num comments
420
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingGrid MovementHexagon GridMovement PointsScenario / Mission / Campaign Game
Categories (2)
WargameWorld War II
Description (1608 chars)

(from the 4th edition back box and user's description:) Few games have been kept up to date as much as ANZIO has. Revised and revised again, a good game has gotten better and better. Played on a 44" X 14" mapboard of Italy, the game recreates the Allied amphibious Invasions and campaigns to secure the peninsula leading to the heart of Europe. The Allies face not only the German and Italian armies, but some of the most varied terrain in the world. Unit counters represent American, British, Greek, Canadian, Polish, French, Indian, German, and Italian forces. Order of Battles are available for a variety of mini-games and the campaign game, providing a highly versatile game of almost any duration and complexity. The twenty-four page rule book is divided into a basic game and several advanced versions. Each advanced version adding more and more rules, complicating while making the game more realistic and adding the·feel of the actual problems, decisions, and actions of the campaign. Game features include unit step reduction, naval bombardment, tactical airpower, paratroopers, limited intelligence, breakthrough combat, supply, stacking values, special terrain effects, and fortifications A gem for the hardcore gamer. Players can select their own combination of playability and realism. Probably the most underpublisized and under appreciated game around. A silent "Classic" Playing Time- Two hours and Up AVALON HILL COMPLEXITY RATING Basic Game: 4 Advanced Games: 7-10 (On a scale of 1-easy, 10-hard) 12.8 km (8 miles) per hex, 1 week per turn. Most units represent divisions.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).