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Can't Stop

#41BGG ↗

1980 · 2-4 players · 30min · weight 1.14 · 21,612 ratings

v2 v3

BGG raw

ID
41
Name
Can't Stop
Year
1980
Rank
679
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.1436
Num weights
1114
Bayes avg
6.78858
Average
6.9459
Users rated
21612
Num owned
22538
Wanting
453
Wishing
2848
Num comments
5065
Fetched at
Sat Apr 25 2026 16:16:12 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingPush Your LuckRaceRoll / Spin and MoveTrack Movement
Categories (2)
DiceNumber
Description (1061 chars)

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).