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Clash of Cultures

#40765BGG ↗

2012 · 2-4 players · 240min · weight 3.61 · 5,951 ratings

v2 v3 fit 0.462

BGG raw

ID
40765
Name
Clash of Cultures
Year
2012
Rank
248
Min players
2
Max players
4
Playing time
240
Min playtime
180
Max playtime
240
Avg weight
3.6119
Num weights
371
Bayes avg
6.94861
Average
7.56193
Users rated
5951
Num owned
6444
Wanting
355
Wishing
2336
Num comments
1441
Fetched at
Sat Apr 25 2026 16:15:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action PointsArea Majority / InfluenceCritical Hits and FailuresDice RollingGrid MovementHand ManagementHexagon GridModular BoardMovement PointsTech Trees / Tech TracksTrading
Categories (6)
AncientCity BuildingCivilizationEconomicExplorationTerritory Building
Description (1849 chars)

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events

LLM v2 (wide)

Core verb
spend action points to build
Decision shape
mixed:combinatorial+spatial
Reward schedule
mixed:engine_compounding+delayed
Aesthetics
["Discovery", "Challenge", "Narrative"]
Core loop pitch
Spend action points to explore hexes, grow cities, research advances, and clash with neighbors.
Translation difficulty
Medium
Difficulty reason
Mid-weight 4X with modular hex board fits digital well; an unofficial early-access Steam/itch.io port exists, no first-party app.
Direct digital port
Clash of Cultures (Steam/itch.io, fan early access)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["hex_fog_of_war_reveal", "city_building_slots", "tech_tree_branching", "action_point_economy", "wonder_race"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (957 chars)
{
  "game_id": 40765,
  "name": "Clash of Cultures",
  "core_verb": "spend action points to build",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "mixed:engine_compounding+delayed",
  "aesthetics": [
    "Discovery",
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Spend action points to explore hexes, grow cities, research advances, and clash with neighbors.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Mid-weight 4X with modular hex board fits digital well; an unofficial early-access Steam/itch.io port exists, no first-party app.",
  "direct_digital_port": "Clash of Cultures (Steam/itch.io, fan early access)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hex_fog_of_war_reveal",
    "city_building_slots",
    "tech_tree_branching",
    "action_point_economy",
    "wonder_race"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).