2012 · 2-4 players · 240min · weight 3.61 · 5,951 ratings
BGG raw
Description (1849 chars)
From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events
LLM v2 (wide)
Raw v2 JSON (957 chars)
{
"game_id": 40765,
"name": "Clash of Cultures",
"core_verb": "spend action points to build",
"decision_shape": "mixed:combinatorial+spatial",
"reward_schedule": "mixed:engine_compounding+delayed",
"aesthetics": [
"Discovery",
"Challenge",
"Narrative"
],
"core_loop_pitch": "Spend action points to explore hexes, grow cities, research advances, and clash with neighbors.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "Mid-weight 4X with modular hex board fits digital well; an unofficial early-access Steam/itch.io port exists, no first-party app.",
"direct_digital_port": "Clash of Cultures (Steam/itch.io, fan early access)",
"direct_digital_port_kind": "unofficial",
"closest_loop_translation": "none yet",
"primitive_tags": [
"hex_fog_of_war_reveal",
"city_building_slots",
"tech_tree_branching",
"action_point_economy",
"wonder_race"
],
"confidence": 0.6
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).