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Small World

#40692BGG ↗

2009 · 2-5 players · 80min · weight 2.35 · 74,919 ratings

v2 v3 fit 0.337

BGG raw

ID
40692
Name
Small World
Year
2009
Rank
212
Min players
2
Max players
5
Playing time
80
Min playtime
40
Max playtime
80
Avg weight
2.3469
Num weights
3543
Bayes avg
7.08557
Average
7.19172
Users rated
74919
Num owned
103787
Wanting
883
Wishing
10607
Num comments
11501
Fetched at
Sat Apr 25 2026 16:15:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Area Majority / InfluenceArea MovementDice RollingHidden Victory PointsIncrease Value of Unchosen ResourcesVariable Player PowersVariable Set-upVictory Points as a Resource
Categories (3)
FantasyFightingTerritory Building
Description (1473 chars)

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side. At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins. Clarifications: available in a pinned forum post.

LLM v2 (wide)

Core verb
conquer adjacent region
Decision shape
mixed:combinatorial+spatial
Reward schedule
immediate
Aesthetics
["Challenge", "Fantasy"]
Core loop pitch
Pick a race+power combo, sweep across the map taking regions, then put the race in decline before it stalls.
Translation difficulty
Easy
Difficulty reason
Map-based area control with a tight turn loop ports cleanly; long-running official app/Steam version exists.
Direct digital port
Small World 2 (mobile/Steam, Days of Wonder/Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["race_power_drafting", "decline_mechanic_reset", "diminishing_returns_expansion", "area_control_with_token_caps", "auction_via_passing_tokens"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (938 chars)
{
  "game_id": 40692,
  "name": "Small World",
  "core_verb": "conquer adjacent region",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Fantasy"
  ],
  "core_loop_pitch": "Pick a race+power combo, sweep across the map taking regions, then put the race in decline before it stalls.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Map-based area control with a tight turn loop ports cleanly; long-running official app/Steam version exists.",
  "direct_digital_port": "Small World 2 (mobile/Steam, Days of Wonder/Asmodee Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "race_power_drafting",
    "decline_mechanic_reset",
    "diminishing_returns_expansion",
    "area_control_with_token_caps",
    "auction_via_passing_tokens"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).